I grew up surrounded by technology, although it wasn’t always the bleeding edge kind of technology. I remember playing with an HC-91, a ZX Spectrum clone made in Romania, when I was 6-7 years old. The fact that you could write some weird, cryptic lines of characters that could load a game or make one by yourself was fascinating back then. I still remember the sound this thing made when you were loading a game. It was something similar to the modem dial tone, and I think it took a minute or two to load something, and you could hear variations of that tone.
The 90s in Romania were like the 80s in the USA from a personal computer point of view. At least that’s how it felt to me over the years. I remember magazines that had a DYI look to them, printed on newspaper-quality paper, spread all over the house. I don’t remember seeing glossy magazines until the later half of the 90s. In those DIY-looking magazines people used to write reviews of games from series like King’s Quest and Dizzy, share BASIC code for simple games and programs.
I found out about Processing by accident. And what a great accident it was. While browsing Goodreads, I stumbled upon a book about generative art. Its cover drew my attention and I decided to find out more about this kind of art and about Processing. So I went on processing.org, downloaded Processing 2.1.1, and looked through the exhibition. When you see amazing things like this or this, and you see what can be done with lots of data to obtain beautiful and interesting vizualisations, you are instantly convinced by this language. Before you know it, you’re hooked and typing away code in the Processing IDE.Continue reading →
Long time no writing over here. New beginnings, new posts on my ancient blog, with an ancient theme that I will change at some point. But first, what’s up?
What happened exactly?
Since December I had to leave Bucharest behind and start again from point 0. *dramatic music plays* Nothing new here, but I find it funny that I was so confused back then, like the whole world was turned upside down. What’s even funnier is that I find this whole “the great unknown thing” exciting. I’m excited about learning – like I haven’t been in a long time -, trying things that I thought hard at first, but proved to be… hard, but with awesome results :). So I’m in a “forced sabbatical” if I could call it that way.
In the last few months, I tried to use my spare time in ways that could help me develop “forgotten” skills, like coding, and skills that might prove useful on the long run. Basically this is what I did:
I started learning HTML & CSS;
Polished my Photoshop and Illustrator skills – still learning now;
Glitch art was the “gateway drug” to Processing, NodeBox, and openFrameworks. Right now I’m concentrating all my efforts on Processing. I also have a trial version of Max/MSP which will probably expire before I’ll even get the basics.
Got interested in pixel art, and I made a few simple things, even a Flappy Bird drawing.
Now I’m mixing a bunch of these things to create a new theme for my blog – probably it will take some time until I’ll finish it – and to update my portfolio.
As I want to write more about these things, I will try to post regularly here. I’ll start with something about glitch art, then move on to a series about Processing. I’ll be writing about this stuff to help me memorise it easier, and to share it with people who might be interested in these subjects.
Se întâmplă să ai o idee care crezi că ar putea fi transformată într-o afacere de succes. Ai stat și te-ai gândit, ai pus în balanță mai multe posibilități și te-ai hotărât: vrei să devină „your dream job” și „your business”. Dar cum faci asta? Știi care sunt pașii pe care trebuie să îi faci?
Atelierul Produselor Creative poate fi exact ceea ce ai nevoie. Se află la a doua ediție și are loc în perioada 17-21 octombrie. Aici vei întâlni mentori care te vor ghida și ajuta să îți dezvolți ideile în afaceri de succes, iar cinci echipe vor fi selectate pentru un training de patru zile.
Pe parcusul celor patru zile, într-un training intens, echipele alese vor învăța cum să-și transforme ideea într-o afacere, trecând prin următoarele module:
Inovație și dezvoltare de produs
Implementarea ideii de produs
Comunicare și branding
Vânzări și aspecte financiare.
După training, echipele vor prezenta proiectele în fața unui juriu format din oameni de afaceri, iar după acest Demo Day, va urma o perioadă de trei luni de mentorat. La finalul mentoratului, echipele vor lansa un MVP (Minimum Viable Product) – o variantă funcțională a produsului lor.
Mai sunt doar câteva zile în care te poți înscrie, termenul limită pentru înscrieri fiind 5 octombrie.